I’ve worked on realflow a few times before, but I’ve been trying to give it some more time and get around understanding what each tool does. And since scorned will have some liquid based modeling in it, I decided to sit down and give it some more time. The results I got were quite amazing. The new feature of HYBRIDO for large volume liquid particles was one that I loved!
Hopefully, I’ll be able to put some more time in this software and design some pretty cool things with it soon. Until then, here’s a preview of three bowls I made in cinema 4D and used realflow to simulate the liquid and import it into C4D again.