Maserati

February 9, 2010 by Marcus Matossian


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Been trying to work with cars and the different methods of shading them, whether to use GI or not, and building the different reflective textures (the body, the lights, the interior…)

Since it’s been a while since I posted anything, I thought I should post this Maserati I’ve been texturing today, since I have no work and am on holiday!

I know… It needs a lot more work… But hey, I’ve been working on another project for a month now (nothing that has to do with cars though) … Hope it’ll all turn out looking great in the end.

Selecti Design

January 26, 2010 by Marcus Matossian

I was asked by my cousin Serena whose husband is the owner of a furniture design company to try and texture a sofa along with a background in photoshop. However, I thought modeling the sofa and texturing it in Cinema 4D would give better results with the lighting and the whole mood

For more info on selecti design visit: www.selectidesign.com

Set design from new animation

December 13, 2009 by Marcus Matossian

I’ve been working for a while on a 4 minute short animation. I’m almost done with the set design, so I thought I’d post the work I’ve done so far and see if I get any comments on it. Both rooms will only show up in the short for maybe 30 seconds combined and the rest will be in a surreal underwater environment.

Hope y’all like it!

Girl Underwater

November 23, 2009 by Marcus Matossian

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Here’s a test render for a small animation I’m working on…
Basically I’m still experimenting with the hair module in cinema 4D and working on creating the underwater environment. Still have to create the whole underwater elements (jellyfishes, fish, seaweed…)

But for now, this is preview I guess…

Water Girl

November 21, 2009 by Marcus Matossian


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I got bored today, so I tried working on the hair module in cinema 4D and tried different settings in the dynamics until I got a slow motion underwater effect. Then I posed my figure as if she were falling underwater and added the hair . Then styled the hair a bit and added the dynamics and played the animation until I got the hair pose the way I think looks cool and I rendered it with an alpha channel, and worked on Photoshop to add a quick background to the girl and made some color corrections there.

It looks cool though,
An hour well spent I guess…

Pendulum

November 18, 2009 by Marcus Matossian


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Today while at work, I had a job order to create a print ad for a company.
So I decided to model a 3D pendulum and then use it in my layout.
I’m not gonna post the final layout, but here’s the final render of the 3D pendulum rendered with global illumination in cinema 4D.

TEST RENDER

November 16, 2009 by Marcus Matossian

A test render on an animation I’m planning on working.

The girl appears as though she’s under water. The focus is on the hair and the way it flows underwater.
I will add different elements to the animation, but for the time being, I’m still working on rigging the character and add movements to her body. The animation will be slow motion, to add detail on the movements and the flow of hair.

Will try to finish it by the end of the week!

BLOOM BY MARCUS

November 15, 2009 by Marcus Matossian

BLOOM BY MARCUS

This is a short commercial I made in my spare time using Cinema 4D.

I wanted to create a short 30sec max commercial for a perfume ad so I modeled a flower and made it bloom using Cinema 4D and it’s deformers and mograph tool. I also designed the perfume bottle in the form of the flower befoe it blooms and used the same texture from the flower’s petals for the cap and used a blood colored liquid for the content of the bottle.  I then composited the renders in after effects CS4 adding a photo filter and added music by Tinytune called “Like Water”.

I named the perfume Bloom by Marcus due to the blooming flowers in the commercial.

African Character facial and body rig

November 3, 2009 by Marcus Matossian

I finally finished rigging the character!

Took me some time to figure things out, especially how to stick the clothes on to the body while it’s moving (turns out you need to belt it instead of fixing the points with the cloth tag).
In the end I enjoyed working on it!

should be able to animate the character in a short story soon!
Or maybe model a new character and think of a story before hand!

Hope you all like it!

New model rigged! (well partially…rigged)

November 2, 2009 by Marcus Matossian

Okay, so after a dozen attepmts in tring to rig the new model, I finally was able to partially rig it.
Here is a test render of the rigged model.
Today I’ll try to finish the whole rig (body and facial)